| Package | com.kongregate.as3.client |
| Class | public class KongregateAPI |
| Inheritance | KongregateAPI flash.display.Sprite |
This class is the primary channel through which a developer can access Kongregate services. It is not necessary to use the bootstrap component, however by doing so a developer can avoid manually writing the code needed to load the API into their game, as well as take advantage of data typing and warnings.
To use the component, it must first be added to the stage; either by dragging and dropping it manually
from the library, or by instantiating it with new KongregateAPI() and the DisplayObject.addChild() method.
Once the component has been added to the stage, it will automatically load and connect to Kongregate's API; there
is no need to call connect() as in the AS2 API. Further access of the API can be gained either by
using a local reference you created when you added it to the stage, or by using the static KongregateAPI.getInstance()
method throughout any of your other classes. Examing the methods and properties below for more information.
Attempting to instantiate the component or add it to the stage more than once will thrown an error; however it will not interrupt a previously created singleton.
Note: The API will not load when testing in a local development environment. Instead, empty shadow services will load in their place, preventing errors from being thrown and giving you feedback through the trace window. The full services will load once you upload the game to Kongregate.
Author: Jacob Correia
Forums: http://www.kongregate.com/forums
© 2006-2007 Kongregate
| Property | Defined by | ||
|---|---|---|---|
| connected : Boolean [read-only]
Indicates whether or not the kongregate services are connected.
| KongregateAPI | ||
| loaded : Boolean [read-only]
Indicates whether or not the external Kongregate API services have loaded from the site
and are available for developer access.
| KongregateAPI | ||
| scores : IHighScoreServices
[read-only]
Returns a reference to the Scores service, through which a developer may submit and retrieve
high scores from Kongregate.
| KongregateAPI | ||
| stats : IStatServices
[read-only]
Returns a reference to the Statistics service, through which a developer may submit statistics to Kongregate.
| KongregateAPI | ||
| user : IUserServices
[read-only]
Returns a reference to the user information service, through which a developer may retrieve a generic
description of the current player.
| KongregateAPI | ||
| Method | Defined by | ||
|---|---|---|---|
|
Used to instantiate the Kongregate API, before using
addChild() to place it on the stage. | KongregateAPI | ||
|
[static]
Returns the previous instantiation of the KongregateAPI component.
| KongregateAPI | ||
| connected | property |
connected:Boolean [read-only]
Indicates whether or not the kongregate services are connected. This differs from the loaded property,
in that connected will return true if shadow services (for local testing) have loaded, whereas
loaded will only return true if the live services are functioning. These two flags can be used
to tell your game whether testing services or live services have loaded.
public function get connected():Boolean
See also
| loaded | property |
loaded:Boolean [read-only]Indicates whether or not the external Kongregate API services have loaded from the site and are available for developer access.
It is not necessary to use this in most cases, particularly since you can create an event listener that fires once the services are available. This will return false if you are testing locally and only the local shadow services have loaded.
Implementation public function get loaded():Boolean
See also
| scores | property |
scores:IHighScoreServices [read-only]Returns a reference to the Scores service, through which a developer may submit and retrieve high scores from Kongregate. If tested locally, a shadow of the Scores service for debugging is returned instead.
Implementation public function get scores():IHighScoreServices
import com.kongregate.as3.client.KongregateAPI; var kongregate:KongregateAPI = KongregateAPI.getInstance(); kongregate.scores.submit ( myScore );
import com.kongregate.as3.client.KongregateAPI; KongregateAPI.getInstance().scores.submit ( myScore );
| stats | property |
stats:IStatServices [read-only]Returns a reference to the Statistics service, through which a developer may submit statistics to Kongregate. If tested locally, a shadow of the Statistics service for debugging is returned instead.
Implementation public function get stats():IStatServices
import com.kongregate.as3.client.KongregateAPI; var kongregate:KongregateAPI = KongregateAPI.getInstance(); kongregate.stats.submit ( "Coin", 1 );
| user | property |
user:IUserServices [read-only]Returns a reference to the user information service, through which a developer may retrieve a generic description of the current player. If tested locally, a shadow of the User service for debugging is returned instead.
Implementation public function get user():IUserServices
import com.kongregate.as3.client.KongregateAPI;
function onUserInfo ( playerData:Object ):void
{ trace ( "isGuest: "+ playerData.isGuest );
}
KongregateAPI.getInstance().user.getPlayerInfo ( onUserInfo );
| KongregateAPI | () | constructor |
public function KongregateAPI()
Used to instantiate the Kongregate API, before using addChild() to place it on the stage.
The KongregateAPI constructor should only be called if the component has not been manually placed
on the game stage, or called previously.
It is not crucial that the component stay on stage indefinitely, since it only needs to be on stage during initilization.
— flash.errors.IllegalOperationError — KongregateAPI can only be added to the stage or called with
new KongregateAPI() once during the course of your game. Further access should be attempted through
use of the static getInstance() method, or local variable/stage references to the previously
instantiated instance.
|
See also
import com.kongregate.as3.client.KongregateAPI;
var kongregate:KongregateAPI = new KongregateAPI();
this.addChild ( kongregate );
import flash.errors.IllegalOperationError;
import com.kongregate.as3.client.KongregateAPI;
var kongregate:KongregateAPI;
try { kongregate = new KongregateAPI(); this.addChild ( kongregate );
}
catch ( error:IllegalOperationError ){ trace( error ); kongregate = KongregateAPI.getInstance();
}
trace( kongregate ); // [object KongregateAPI]
| getInstance | () | method |
public static function getInstance():KongregateAPIReturns the previous instantiation of the KongregateAPI component. This is the primary means of accessing the API throughout your game. You can call this only after the component has been insitialized, otherwise an error will be thrown.
ReturnsKongregateAPI —
The KongregateAPI singleton
|
— IllegalOperationError — Calling this method will fail if the component has not been previously added to the stage.
|
See also
import com.kongregate.as3.client.KongregateAPI;
var kongregate:KongregateAPI = KongregateAPI.getInstance();